Covenants at a Glance
- Summarizes and builds upon the information on covenants from the fifth edition core book.
- Focuses covenant creation on boons (which help the players) and hooks (which drive stories).
- Provides additional optional systems (like covenant finances) for use in the right campaign. Pick and choose the elements that work for your game.
Power in Numbers: More about Covenants
The covenant is the home of magi and the heart of an Ars Magica saga. The right covenant provides a place for magi to hone their skills rest their heads and break bread with their fellow magi.Â
This supplement provides detailed information about covenants to serve as a home base for adventure and plot. Or bring a tale of internal strife to your table pitting magus against magus for control of their home and livelihood.
In this expansion you’ll find detailed information on the magical resources a covenant provides as well as story ideas and conflict generators. A story set in a covenant in the grips of anarchy funded by money lenders of a somewhat dubious nature would be very different from a game set in a small democratic covenant with an extensive library that runs a charity school for the poor. Or set the two covenants at odds.Â
Build a home sweet magical home to suit any magus with this Covenants expansion.





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